Wednesday S2E3, Call of the Woe

Episode 3 brings us off-campus on a chillingly fun camping trip to Camp Jericho—with family drama, supernatural sleuthing, and a dash of undead chaos. It blends gothic flair and mystery in a way that only Wednesday can.

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Call of the Woe leans into Wednesday’s investigative instincts and tension with her mother, Morticia. The episode opens with an intimate moment between Morticia and Gomez that’s abruptly interrupted by Wednesday’s stealthy attempt to reclaim Goody’s spellbook—an act that Morticia intercepts, citing fears it could push her daughter too far.

Meanwhile, Agnes, Wednesday’s elusive admirer, helps unlock hidden clues via a transformed phone—a key that points the investigation toward Camp Jericho just in time for the school’s camping trip.

Nevermore’s chaperones—including Morticia, Gomez, and an adorably pampered Thing—arrive in true Addams Family style. Here, a spirited “Capture the Flag”-style showdown between the Outcasts and Normie cadets (led by a cadet leader who doesn’t take defeat well) sets the tone. Wednesday leads the Outcasts to a clever victory—ingeniously outsmarting the competition.

Back at camp, Pugsley’s zombie buddy Slurp surprises everyone by regaining strength—and possibly something more human. At the same time, Wednesday uncovers a series of ominous outcast obituaries linked to something called “Lois” and spots the new arrival at Willow Hill: Marilyn Thornhill.

On the positive side, the episode thrives on its gothic atmosphere, inventive camp hijinks, and the way it expands the mystery beyond school walls—allowing the story to breathe in new settings and stakes. On the downside, there’s a risk of narrative overcrowding: between the missing spellbook, Lois, homicidal zombies, and shifting alliances, the episode juggles a lot, sometimes chasing style more than coherence.

Jenna Ortega’s grounded performance remains the episode’s emotional anchor, rooted in her quiet but compelling intensity—even amid camping chaos and creeping dread.

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Episode 3 deepens the mystery while leaning into the show’s eccentric charm—camping games, family dynamics, and supernatural hints all converge to carry the story forward. It’s a vibrant outing that expands the scope and intrigue without losing Wednesday’s sardonic edge. If this is the pattern for Part 1, we’re in for a dark and delightfully twisted climb into Part 2.